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Miyamoto Shrine> The Man: Bio
Name: Shigeru
Miyamoto DOB: November 16 1952 Home
Town: Sonebe, Japan (picture) Occupation: General Manager,
Nintendo Co Ltd.
Born and raised in a rural community near
his current home of Kyoto, Japan, Shigeru Miyamoto was humbled by
the natural world surrounding him. Add to that the lack of a
television set growing up, and you have a boy whose sense of
adventure and imagination was limited only to what his own mind
could produce. Lucky for us that young man grew up to use said
imagination in the world of electronic games, where he would
eventually create some of the most recognizable characters the world
would ever know, and in doing so create some of the most
revolutionary, meaningful, and profitable interactive experiences
ever conceived.
Miyamoto would often explore his natural
surroundings in Sonebe to bide the time. Rice fields, canyons,
grassy hills, waterways. the ideal setting for such an adventurous
young man. Then one fateful day, Miyamoto made a discovery that
would later resonate in his future endeavors, as would many things
from his childhood. Shigeru had discovered a hole in the ground. Not
just any hole, but a large hole. Upon closer inspection it was
obvious that this hole was actually something more. It was in fact,
the opening to a cave.
Young Miyamoto returned several times before
building up enough courage to enter. Armed with only a lantern, he
ventured deep inside until he came to another hole that led to
another section of the cave. This was breathtaking for such a young
man. Unforgettable even. And Miyamoto certainly never forgot.
The list of games that Miyamoto has been
involved with reads like a guide to videogame classics. From
the original Super Mario Bros. to Ocarina of Time and beyond,
Shigeru Miyamoto has never ceased to satisfy or exceed the
ever-growing demands of gamers, nor has Miyamoto ever failed to
produce blockbuster system-sellers for his employer.
Growing up, Miyamoto wanted to make something
that would astonish the world. Anything really, just as long as he
could share it with others. He considered being a puppeteer or
painter, and later made toys as an outlet for his creativity. When
Shigeru entered the Kanazawa Munici College of Industrial Arts and
Crafts in 1970, he studied industrial design. Although hard to
believe, it's said that he only attended class about half the time,
making his stay at the college longer than it would have been... a
full five years.
When he finally did graduate, Miyamoto wasn't
about to jump into a career he didn't like. It took a lot to hold
his interest, and a normal job just wasn't going to cut it. So he
pondered, and one day in 1977 inspiration struck. Miyamoto had his
father contact an old friend who ran a toy company. The friends name
was Hiroshi Yamauchi. The company was Nintendo.
Shigeru was 24 and sported shaggy hair when he
first met Yamauchi, who, after meeting Miyamoto, asked him to return
with ideas for toys. Miyamoto did just that, returning with a bag
full of goodies and a portfolio that landed him a position as
Nintendo's first staff artist. That was fortunate, considering that
Nintendo didn't actually need one at the time.
It wasn't until 1980 that Hiroshi Yamauchi
brought Miyamoto into his office to announce that he wanted a
videogame made. He was curious to find what Miyamoto knew of these
unique new things. Shigeru loved them in college a few years back,
and explained to Yamauchi that he would love the opportunity to work
on such a project. After certain licenses fell through, the game
concept Miyamoto developed for Yamauchi became known as Donkey Kong.
Donkey marked the birth of Mario (who at the
time didn't have a name,) and became the launching pad for
Nintendo's radical success in the videogames. Arcade games were just
the beginning for Shigeru Miyamoto, who soon went on to use his wild
imagination and art skills to revolutionize videogames in the home,
with Super Mario Bros. The Legend of Zelda soon followed, and game
playing would never be the same in Japan, or throughout the world.
Eventually romance caught up with Shigeru, and
it happened in the offices of Nintendo no less. Shigeru dated and
eventually married a woman named Yasuko who worked in Nintendo's
general administration department. After they married, Miyamoto and
Yasuko bought a small house near Nintendo from which he would either
walk or ride a bike to work every day.
Today, Shigeru Miyamoto's place in the spotlight
has grown considerably over what it was in years past. He's been
called the "Spielberg" of videogames. He's been honored with
countless awards and praise. Look at the back of your Gamecube
packaging. Amongst a host of screenshots you'll find a Miyamoto
quote very similar to one used in David Sheff's excellent Nintendo
tell-all, Game Over. It's obvious that Nintendo is aware as we are,
that Miyamoto has clout in the eyes of gamers that no corporate
marketing campaign could ever hope to compete with. Muttering the
name Miyamoto alone speaks volumes to the informed gamer.
So what's the secret to his success? Is it
purity, a childlike sense of wonderment, humbleness, or an unusual
understanding of fun that allows Miyamoto to produce the games that
he does? I, for one, have to think it's all of the above with a
pinch of magic added in for good measure. What Miyamoto has given us
in his games is not only a great escape from reality, but an awfully
good reason to step outside and open our eyes to a world waiting to
be explored. For that inspiration alone, his games will forever be
held above the rest.
Carl
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